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Show new changes starting from 13:46, 18 March 2026
 
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18 March 2026

N    08:16  Stages System diffhist +554 Admin talk contribs (Created page with "===== PAGE: Stages System ===== {{DISPLAYTITLE:Stages System}} == Overview == The stage system controls global progression pacing and feature unlocks. == How it works == * Progress is split by stage milestones. * Each stage can gate events, systems, or item progression. * Player reset thresholds influence stage progression. == Stage Structure == * Stage 1 detailed split: Stage 1 (Mini-Stages) * Future stages: '''TODO: add when finalized for one-server''' == Relate...")
N    08:15  Master Level diffhist +586 Admin talk contribs (Created page with "===== PAGE: Master Level ===== {{DISPLAYTITLE:Master Level}} == Overview == Master Level continues character progression after the standard reset cycle milestones. == Requirements == * Access conditions: '''TODO: verify in-game and update values'''. * Recommended to enter with stable gear and skill setup. == Best Practices == * Farm in maps suitable for your clear speed. * Avoid high death-rate spots that reduce efficiency. * Optimize skill rotation for consistent kill...")
N    08:12  Leveling Guide diffhist +801 Admin talk contribs (Created page with "===== PAGE: Leveling Guide ===== {{DISPLAYTITLE:Leveling Guide}} == Purpose == This page explains the fastest safe leveling flow for one-server progression. == Recommended Progression == === Early Levels === * Focus on fast-clear maps and party exp. * Prioritize survivability and attack speed over niche options. === Mid Levels === * Move to higher density spots with stable clear speed. * Upgrade gear in small steps; avoid over-investing too early. === Before Reset ===...")