Reset System

From AnarchyMU Wiki
Revision as of 08:13, 18 March 2026 by Admin (talk | contribs) (Created page with "===== PAGE: Reset System ===== {{DISPLAYTITLE:Reset System}} == What is Reset == Reset is the main long-term progression loop. == Core Rules == * Reset unlocks additional progression milestones. * Reset count is used by events, stage logic, and feature access. * Some activities require minimum resets. == Practical Flow == # Reach target level. # Complete required conditions. # Perform reset. # Rebuild and continue. == Notes == * Exact costs/requirements: '''TODO: veri...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
PAGE: Reset System
[edit | edit source]

What is Reset

[edit | edit source]

Reset is the main long-term progression loop.

Core Rules

[edit | edit source]
  • Reset unlocks additional progression milestones.
  • Reset count is used by events, stage logic, and feature access.
  • Some activities require minimum resets.

Practical Flow

[edit | edit source]
  1. Reach target level.
  2. Complete required conditions.
  3. Perform reset.
  4. Rebuild and continue.

Notes

[edit | edit source]
  • Exact costs/requirements: TODO: verify in-game and update values.
  • Stage-related gates are documented in Stages System.
[edit | edit source]